#ifndef GEOMETRY_H
#define GEOMETRY_H

#include "Types.h"

namespace Geometry
{
	void CreateAxes(float length, float width, MeshData** outMeshData);
	void CreateTiledQuad(DWORD m, DWORD n, float dx, MeshData** outMeshPart, bool stretchTexture = false);
	void CreateScreenQuad(XMFLOAT2 topLeft, XMFLOAT2 bottomRight, MeshData** outMeshData);	// In texture coords
};

#endif // GEOMETRY_H